Cognitive biases in games
Using spacing for learning
Interaction design in games
Getting users to play
Reaction time in games
Research
2020
Bauhaus Project
Design Documents
2019
TITLE SCREEN
TUTORIAL UI
PARTICLE EFFECTS / THE LINE RENDERER REDESIGN
BASIC UI
LEVELS FINISHED
LEVELS BUILD
PRESENTATION (MECHANICS STORYBOARD)
PROTOTYPING PUZZLES
THE GAME AND THE MECHANICS
ONE MINUTE TO SELL OURSELVES
MAKING SOME PROTOTYPES
MECHANICS BRAINSTORM
PUZZLE GAME : player has the ability to freeze objects in time
PUZZLE GAME : That uses shadows to manipulate the environment
PHYSICS GAME : player bends the level create paths and ping around
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