THE WORLD IS ALIVE
A few weeks have passed since the scene was first built, and the game is finally playable, with all of the prefab objects in a fully working condition. As well as this, tutorial/ side-puzzle zones have been added before and after each of the main puzzles. An additional object added to the scene was a dividing line between each puzzle, that cleared the player’s frozen objects. We added this as we thought going back to puzzles in order to unfreeze objects was not adding to the ludic experience, rather creating annoying and repetitive gameplay. The puzzles were finished, and the game was winnable, yet it was quite clear that the mechanics of the gameplay were still not fully expressed throughout UI elements, and this was the last stage to add before playtesting would happen.