ACTION GAME CONCEPT
For the action game we wanted to create a game that
was heavily focused on the combat where the player would
have a choice of 3 weapon styles “support” “medium” & “heavy”
-SUPPORT-
Weapon :
whip
Attack A :
throw out a whip attack in font of the player
if it hits an enemy
It will bring the enemy towards the player ß
and stun them for a short time when the attack is over
if it hits a railing
the player will move towards the railing.
Attack B :
throw out a whip attack upwards and to the side of the player
if it hits an enemy
the enemy will be stunned for a decent amount of time
if it hits a railing
the player will move towards the railing
-MEDIUM-
Weapon :
long sword
Attack A :
lunge your sword forwards + move the player forwards
if it hits an enemy
it will do some damage to the enemy
if it hits the environment
sword will “clang” against the wall
Attack B :
Lunge your sword into the air + moving the player upwards
if it hits an enemy
it will knock the enemy upwards and stun them for a
short amount of time in the air
if it hits the environment
it will clang and knock the player in the opposite horizontal
direction that they were traveling
-HEAVY-
Weapon :
War hammer
Attack A :
Swing the hammer horizontally
if it hits an enemy
it will knock back small enemies
it will stun larger enemies
if it hits the environment
it will get stuck briefly in indestructible objects
it will destroy destructible objects
Attack B :
Swing the hammer downwards
if it hits an enemy
it will squash a small enemy
it will knock a large enemy to the ground
if it hits the environment
it will get stuck for a reasonable amount of time
in indestructible objects
it will destroy destructible objects
Combining attacks :
the game would be designed to combine attacks together
to defeat enemies more efficiently and would be required for
certain puzzles as these attacks affect the players movement