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SharkWithLegs

by Kingsley Hopking

MECHANICS BRAINSTORM

ACTION GAME CONCEPT


    For the action game we wanted to create a game that
    was heavily focused on the combat where the player would 
    have a choice of 3 weapon styles “support” “medium” & “heavy”

    -SUPPORT-
    Weapon :
        whip
    Attack A :
        throw out a whip attack in font of the player
            if it hits an enemy
                It will bring the enemy towards the player ß
                and stun them for a short time when the attack is over
            if it hits a railing
        the player will move towards the railing.
   Attack B : 
        throw out a whip attack upwards and to the side of the player
            if it hits an enemy
                the enemy will be stunned for a decent amount of time
            if it hits a railing
                the player will move towards the railing


   -MEDIUM-
   Weapon :
        long sword
   Attack A :
        lunge your sword forwards + move the player forwards
            if it hits an enemy
                it will do some damage to the enemy
            if it hits the environment
                sword will “clang” against the wall
   Attack B :
        Lunge your sword into the air + moving the player upwards
            if it hits an enemy
                it will knock the enemy upwards and stun them for a
                short amount of time in the air
        if it hits the environment
            it will clang and knock the player in the opposite horizontal
            direction that they were traveling

   -HEAVY-
   Weapon :
        War hammer
   Attack A :
        Swing the hammer horizontally
            if it hits an enemy
                it will knock back small enemies
                it will stun larger enemies
            if it hits the environment
                it will get stuck briefly in indestructible objects
                it will destroy destructible objects

   Attack B :
        Swing the hammer downwards
            if it hits an enemy
                it will squash a small enemy
                it will knock a large enemy to the ground
            if it hits the environment
                it will get stuck for a reasonable amount of time
                in indestructible objects
                it will destroy destructible objects

   Combining attacks :
        the game would be designed to combine attacks together
        to defeat enemies more efficiently and would be required for
        certain puzzles as these attacks affect the players movement