HOW WE CONVEY OUR CONTROLS
A major concern that the both of us have been having at this point in the project is that the player will have no understanding what the inputs are in our game and we both agreed that a big block of text before the game starts explaining what the controls are is bad design so we tasked ourselves with creating a non intrusive user interface (UI) that will convey not only the controls of the game but also what the mechanics of the game are too.
From this we created a UI design that fits the general aesthetic of the game and follows the player when they are in certain regions of the world and disappear when they leave the region