Project Red - Making some prototypes
We deliberated for a few days to decide on which game ideas would be the most suited to the project, and would be representing of what we wanted to make in a game. The action game, although exciting, was going to be to narrow of a scope to be able to display our skills and ideas. The physics game, although very interesting, and potentially unique, it didn’t fit the brief very well, as it would be not very well suited for the animators, as much of the animation would have to be done by us in the Unity engine. This idea can be kept for a later project. ...