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Heyo,
I'm Kingsley Hopking


I’m a engine programmer, game designer and tinkerer of triangles.
~ I’m currently employed at Activision Central Technology working on various engine, streaming & graphics systems

But, what is it we do here?

  • DevBlog - Code (c99), Algorithms/Patterns, Game Engines, Graphics & Game Design.

  • Unknown Indie Club - Is a monthly club where myself and some friends come together to buy some games on steam that have released in the last 30 days, in an attempt to find & play some cool games that aren’t well known There is a tiny criteria for how we narrow games down from the staggering ~30-40 games released each day!

    • The selected game(s) should collectively cost no more than ~£15.
    • No AI.
  • Currently working on a from scratch game c99 engine for [ R E D A C T E D ]

  • Previous personal projects & Moby Game credits

If any of that sounds interesting give me a shout on on Bluesky
(we select the games on the 15th of each month)

Unknown Indie Club - October 2026

Game - Well Dweller Dev - Kyle Thompson Price Paid - £13.49 Date - 15-10-2026 Steam

October 15, 2026 · 1 min · Kingsley Hopking

Unknown Indie Club - September 2026

Game - Blood Dungeon Dev - Messhof Price Paid - £8.18 Date - 15-09-2026 Steam Edit: ~ club notes Blood Dungeon was a bunch of fun and I highly recommend it for folk who enjoy “vampire survivor likes” it being a chaos side-scroller / splunkey “rogue lite” was a nice addition to the formula. after ~4 hours I unlocked a bunch of character and beat a load of first wave and a few second wave bosses.

September 15, 2026 · 1 min · Kingsley Hopking

Unknown Indie Club - August 2026

Game - ON&OFF Dev - DopamineCrucian Price Paid - FREE! Date - 15-08-2026 Steam Game - Cult of PiN Dev - KennyMakesGames Price Paid - £11.79 Date - 15-08-2026 Steam Edit: ~ club notes I didn’t really get along with Cult of PiN, the audio design of second to second gameplay was incredibly grating, as a result it tainted my experience of the rest of the game. The moment to moment gameplay was good because pinball is a fun, the nudge to save a doomed ball was a great addition, but I found the bosses and quests in the game uninteresting at best and incredibly grindy towards the end of a run. ...

August 15, 2026 · 2 min · Kingsley Hopking

Unknown Indie Club - July 2026

Game - Denshattack Dev - Undercoders Price Paid - £14.39 Date - 17-07-2026 Steam Edit: ~ club notes Banger video game! THis game is the gold standard in pacing, every time I think they are done introducing a new mechanic / spectacle they drop something else that is even cooler than before. The moment to moment gameplay is absolutely sublime, I keep on getting punished for trying to beat a level in a single combo / score streak but when I fail its all good I get to do the sick combos and grinds again I’m somehow not even mad a truly rare experience.

July 15, 2026 · 1 min · Kingsley Hopking

Unknown Indie Club - June 2026

Game - The Dreams in the Peacock House Dev - Harlequin Diver Price Paid - £2.65 Date - 15-06-2026 Steam Game - Crude Oil Dev - Elfsend Price Paid - £8.81 Date - 15-06-2026 Steam Edit: ~ club notes Point and click adventure games arne’t usually my sort of thing, but I’d been following this one for a little while so wanted to give it a shot. With that preface out of the way I had a really enjoyable time playing The Dreams in the Peacock House. It was a short and sweet point and click adventure game with good writing, fun set pieces / mini puzzles and memorable characters. Well worth playing, looking forward to seeing what they make in the future.

June 15, 2026 · 1 min · Kingsley Hopking

Unknown Indie Club - May 2026

Game - LUCKROT Dev - OptiCube Price Paid - £3.67 Date - 15-05-2026 Steam Game - Ignore the Blackbird Dev - Mimir Games Price Paid - £5.59 Date - 15-05-2026 Steam Edit: ~ club notes I enjoyed my time with LUCKROT the movement, gunplay & game-loop was really great, but the AI & enemy variety could do with some work. The winning strategy was mostly circle strafe until enemies die. Some predictive shots from enemies would go a long way. Enemy combinations should provide a obstacle to overcome where I must/should priorities certain enemy types in a pack. I would love to see more diversity in enemies and arenas I didn’t get around to playing Ignore the Blackbird this month due to moving house.

May 15, 2026 · 1 min · Kingsley Hopking

Unknown Indie Club - April 2026

Note - The Main game to play for this months unknown indie club is Never Ending Beyond we just thought it would be nice to check out these smaller ones too. ( we did go slightly over budget here mind ) Game - Never Ending Beyond Dev - One More Dream Studios Price Paid - £6.80 Date - 15-04-2026 Steam Game - Unknown Space Dev - Monstrous Entertainment Price Paid - £1.69 Date - 15-04-2026 Steam Game - Doner Madness Dev - HRUST Price Paid - £2.25 Date - 15-04-2026 Steam

April 15, 2026 · 1 min · Kingsley Hopking

Unknown Indie Club - March 2026

Game - Journey of the Garden Rose Dev - Renegade Sector Games Date - 15-03-2026 Price - £7.99 Steam Itch.io Edit: ~ club notes This game has good roots ( pun intended ) But it’s difficult to recommend as it stands. I thoroughly enjoyed the: Writing between the characters. Characters and Environment art. Intertwined level design. Some of the later dungeon/puzzles. But unfortunately the game had quite a few thorns. The player controller/attacks are awkward and janky to control. ...

March 15, 2026 · 2 min · Kingsley Hopking

Unity Tutorial - Masking objects in the water using stencil buffers

This tutorial will show you how you can clip out parts objects from being rendered, alongside this I will give a simplified explanation of how stencil buffers work. Stencil buffers can be thought of similarly to how clipping masks work, In this case they will be used in 2 ways firstly they can exclude whats inside the mask from being rendered and secondly they can do the inverse of this and only include the contents of the mark depending on the logic that is applied in the shader. ...

August 8, 2020 · 4 min · Kingsley Hopking

Frog island - 2k Download, Fan-art & Wireframe magazine

Just before the release of 0.4a we hit many amazing milestones. We hit 2k download We had a small review in Wireframe magazine But most importantly we received a photo of some fan-art from someone in the speed running community (sorry I forget who it was) Edit: This is a retroactive post based on the updated main blog page to point to version 0.4a of frog island.

July 7, 2020 · 1 min · Kingsley Hopking