After receiving the brief for the collaboration project that contained the constraints that we would be following for this project, we decided that it would be a good idea to produce a decent selection of game concepts, from this we would be able to narrow down what style of game that we would be interested in producing for the project.
we brainstormed out a large amount of mechanics that we thought would be interesting from this we ended up with a decent list of mechanics so we narrowed down the list to 4 and created a developed the core gameplay and trimmed anything that we felt was unnecessary.
From this, we finished our early development with
- Action Game - A Combo combat-centric game
- Puzzle Game - Player has the ability to freeze objects in time
- Puzzle Game - That uses shadows to manipulate the environment
- Physics Game - Player bends the level create paths and ping around