UX Research - Spaced repitition for teaching in games
Ensuring that users retain information over long periods of time and save them to long term memory has the potential to be useful within game spaces as it will all players to compare their previous knowledge in context. It has been observed that there is an effective learning methodology ‘Spaced Repetition’, this method re-teaches users information at set intervals, this is done to best insure that the information such as words are archived to long term memory (Ebbinghaus, 1885). Building on these findings, Pavlov (1927) observed that there is possibility to save other types of information into the users memory such as associations. This was done by creating an associations between a ringing of a bell expressing that there is food for the dog. The spaced repetition methodology could now be seen as one that was more dynamic than what was initially presented. From this it could be argued that there is possibility to teach humans information that is not inline with the initial methodology. ...