UX Research - Getting users to play
By gaining an understanding of what is a fair amount of time for players to react to events within video games, there is potential to apply this knowledge to ensure that the difficulty of interaction between players and enemies are possible for progression. It could be argued that for a reaction input to be made there are multiple stages should be taken into consideration; firstly the amount of time it takes for the player to perceive an action in the environment, secondly how long it takes for a user to register an action these can be defines as the processing stages. finally how long it takes for the software or game to register the action the user made this is know as the response (Bjørklund, 1991). ...