Finally some use for the whiteboard I've been hoarding
Pre-Process:
After deciding on the mechanics, it was time to start designing the puzzles in the game. Although the game is obviously digital, it is much quicker to design something with a pen and paper, or in our case a big whiteboard. With multiple colours of pens in our hand, we set an evening aside to design a finite set of puzzles that we could use to represent the extent of the mechanics, whilst also presenting a range of challenges to the player. From this design session we came away with 3 things project name
- A completed set of puzzles/ levels that could be made into a game
- A list of all of the objects that we would need to make, which would also be provided to the animators
- A overwhelming drive to build the game that we had designed.