Project Red - The game and the mechanics

Decided on time game concept Decided on freeze “gun” and “scrolling” through time Prototyped in more depth the “freeze gun” Why this was a challenge 1 & 2 Once we had got an animation team, we needed to tell them what game we wanted to make for sure. We had shown them both of our prototypes, and they liked both of them a lot. They were most excited about the time-changing game, and so were we. So we decided that would be the game that we would be working on with them for the rest of the project. The 2 main mechanics, other than standard platformer mechanics, i.e. running, jumping, pushing blocks would be using the scroll to travel through time, a total of 3 periods (past, present and future). As well as this the player would be equipped with a tool that would allow them to freeze objects in time (i.e. a “Freeze Gun”). This would allow the player to take objects through time/ keep them in their current state in time. The player would be able to freeze a maximum of 2 objects (left click and right click). To unfreeze objects, the player must left click with the mouse over that object again. This would hopefully add a catch that objects could block the player so they cannot unfreeze an object that needs to be unfrozen. ...

October 18, 2018 · 5 min · Kingsley Hopking

Project Red - One minute to sell ourselves

One part of the brief for this game project was that all assets were to be created by an animation team. To do this, we needed an animation team. The format for finding our team was in 2 parts: a one minute presentation by us presenting who we are and what we wanted to do, which was viewed by all of the animation teams, and then a “speed dating” session where animators interested in us and our ideas came to us to speak one-on-one in more detail about our ideas. ...

October 17, 2018 · 2 min · Kingsley Hopking

Project Red - Time game prototype

Game Idea: This post is regarding a prototyping of one of the original concepts that we came up with given the brief.Click here to see the premise for this idea: Plan: For this prototype the both of us worked on the of the mechanics with intention for it to make it to our final build or at the very least be able to salvage parts of the code that was well written ...

October 17, 2018 · 2 min · Kingsley Hopking

Project Red - Shadow game prototype

Game Idea: This post is regarding a prototyping of one of the original concepts that we came up with given the brief. Click here to see the premise for this idea: Initial Roadblock : Our first concern was: is this even possible? It is not a standard mechanic, so will not be provided by the Unity Engine, so we would have to build our own system that enables us to create 2 dimensional light that can we traversed (collided with). ...

October 16, 2018 · 3 min · Kingsley Hopking

Project Red - Making some prototypes

We deliberated for a few days to decide on which game ideas would be the most suited to the project, and would be representing of what we wanted to make in a game. The action game, although exciting, was going to be to narrow of a scope to be able to display our skills and ideas. The physics game, although very interesting, and potentially unique, it didn’t fit the brief very well, as it would be not very well suited for the animators, as much of the animation would have to be done by us in the Unity engine. This idea can be kept for a later project. ...

October 15, 2018 · 1 min · Kingsley Hopking

Project Red - Physics game concept

For our physics game we wanted to create really different mechanics that would interact with the physics engine but also felt natural and intuitive to the player After we had designed a few different puzzles games and an action game we wanted to branch out into a different type of game something that we usually wouldn’t think to create so we decided that it would be an interesting to produce a physics based game where the player would have to navigate through the would using the physics system but with a twist ...

October 14, 2018 · 1 min · Kingsley Hopking

Project Red - Puzzle game concept (shadows)

The brief was simple, yet broad, so we decided on some constraints to provide a sense of direction when conceptualizing ideas. The first was that we needed a simple mechanic that could be used in multiple ways, to provide dynamic gameplay. The second constraint, that follows that, is that the mechanic(s) are easy to learn but hard to master. One idea that came from these constraints was a 2D platformer game, where the player would not only move a character from A→ B, but also control a light source that would cast shadows, that the character could walk on. The initial idea for such game is the drawing on the right. The unique element of creating your own platforms would help to make interesting challenges. This simple principle could be used to create other mechanics, such as blocking enemy projectiles with the shadow/light, adding additional light sources that were fixed in position, so they had to be blocked with other objects, and even mirrors that can reflect a light source ...

October 13, 2018 · 2 min · Kingsley Hopking

Project Red - Puzzle game concept (time)

Before theory crafting a puzzle game we set ourself a goal that we wanted to create a unique pair of mechanics that would be really easy to pick up and understand but when implemented in a puzzle there would be a large amount of possibility to catch the players our and make them rethink how they should be using the mechanics to push the player to think laterally, this want to create simple yet complex systems has been heavily inspired by the game snake bird ...

October 12, 2018 · 2 min · Kingsley Hopking

Project Red - Action game concept

For the action game we wanted to create a game that was heavily focused on the combat where the player would have a choice of 3 weapon styles “support” “medium” & “heavy” -SUPPORT- Weapon : whip Attack A : throw out a whip attack in font of the player if it hits an enemy It will bring the enemy towards the player ß and stun them for a short time when the attack is over if it hits a railing the player will move towards the railing. Attack B : throw out a whip attack upwards and to the side of the player if it hits an enemy the enemy will be stunned for a decent amount of time if it hits a railing the player will move towards the railing -MEDIUM- Weapon : long sword Attack A : lunge your sword forwards + move the player forwards if it hits an enemy it will do some damage to the enemy if it hits the environment sword will “clang” against the wall Attack B : Lunge your sword into the air + moving the player upwards if it hits an enemy it will knock the enemy upwards and stun them for a short amount of time in the air if it hits the environment it will clang and knock the player in the opposite horizontal direction that they were traveling -HEAVY- Weapon : War hammer Attack A : Swing the hammer horizontally if it hits an enemy it will knock back small enemies it will stun larger enemies if it hits the environment it will get stuck briefly in indestructible objects it will destroy destructible objects Attack B : Swing the hammer downwards if it hits an enemy it will squash a small enemy it will knock a large enemy to the ground if it hits the environment it will get stuck for a reasonable amount of time in indestructible objects it will destroy destructible objects Combining attacks : the game would be designed to combine attacks together to defeat enemies more efficiently and would be required for certain puzzles as these attacks affect the players movement

October 11, 2018 · 2 min · Kingsley Hopking

Project Red - Action Game concept

After receiving the brief for the collaboration project that contained the constraints that we would be following for this project, we decided that it would be a good idea to produce a decent selection of game concepts, from this we would be able to narrow down what style of game that we would be interested in producing for the project. we brainstormed out a large amount of mechanics that we thought would be interesting from this we ended up with a decent list of mechanics so we narrowed down the list to 4 and created a developed the core gameplay and trimmed anything that we felt was unnecessary. ...

October 11, 2018 · 1 min · Kingsley Hopking