• Game - ON&OFF
  • Dev - DopamineCrucian
  • Price Paid - FREE!
  • Date - 15-08-2026
  • Steam

  • Game - Cult of PiN
  • Dev - KennyMakesGames
  • Price Paid - £11.79
  • Date - 15-08-2026
  • Steam

Edit: ~ club notes

I didn’t really get along with Cult of PiN, the audio design of second to second gameplay was incredibly grating, as a result it tainted my experience of the rest of the game.

The moment to moment gameplay was good because pinball is a fun, the nudge to save a doomed ball was a great addition, but I found the bosses and quests in the game uninteresting at best and incredibly grindy towards the end of a run.

After playing for a while I think there is a quite interesting/experimental game hidden in rogue-like pinball. But this interesting/experimental game should probably have more skill expression / choices, be it more unique traversal options from moment to moment with additional features to nudges (maybe via upgrades random unlocks) or room style traversal to search a dungeon (like mario pinball land) or potentially a way to store abilities to solve some kind of problem would be interesting.
As a theoretical example; drop additional balls to weigh something down, maybe this unlocks a new traversal option via shortcut or allows for a weak spot to be uncovered on a boss, novel things like that.