- Game - ON&OFF
- Dev - DopamineCrucian
- Price Paid - FREE!
- Date - 15-08-2026
- Steam
- Game - Cult of PiN
- Dev - KennyMakesGames
- Price Paid - £11.79
- Date - 15-08-2026
- Steam
Edit: ~ club notes
I didn’t really get along with Cult of PiN, the audio design of second to second gameplay was incredibly grating, as a result it tainted my experience of the rest of the game.
The moment to moment gameplay was good because pinball is a fun, the nudge to save a doomed ball was a great addition, but I found the bosses and quests in the game uninteresting at best and incredibly grindy towards the end of a run.
After playing for a while I think there is a quite interesting/experimental game hidden in rogue-like pinball.
But this interesting/experimental game should probably have more skill expression / choices, be it more unique traversal options from moment to moment with additional features to nudges (maybe via upgrades random unlocks) or room style traversal to search a dungeon (like mario pinball land) or potentially a way to store abilities to solve some kind of problem would be interesting.
As a theoretical example; drop additional balls to weigh something down, maybe this unlocks a new traversal option via shortcut or allows for a weak spot to be uncovered on a boss, novel things like that.