<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Unity on //shark_with_legs</title>
    <link>https://sharkwithlegs.com/tags/unity/</link>
    <description>Recent content in Unity on //shark_with_legs</description>
    <generator>Hugo</generator>
    <language>en-GB</language>
    <lastBuildDate>Sat, 08 Aug 2020 00:00:00 +0000</lastBuildDate>
    <atom:link href="https://sharkwithlegs.com/tags/unity/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Unity Tutorial - Masking objects in the water using stencil buffers</title>
      <link>https://sharkwithlegs.com/posts/dev_blog/unity_tutorial_stencil_buffer/</link>
      <pubDate>Sat, 08 Aug 2020 00:00:00 +0000</pubDate>
      <guid>https://sharkwithlegs.com/posts/dev_blog/unity_tutorial_stencil_buffer/</guid>
      <description>&lt;p&gt;This tutorial will show you how you can clip out parts objects from being rendered, alongside this I will give a simplified explanation of how stencil buffers work.&lt;/p&gt;
&lt;p&gt;Stencil buffers can be thought of similarly to how clipping masks work, In this case they will be used in 2 ways firstly they can exclude whats inside the mask from being rendered and secondly they can do the inverse of this and only include the contents of the mark depending on the logic that is applied in the shader.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Frog island - 2k Download, Fan-art &amp; Wireframe magazine</title>
      <link>https://sharkwithlegs.com/posts/dev_blog/frog_island_trailer/</link>
      <pubDate>Tue, 07 Jul 2020 00:00:00 +0000</pubDate>
      <guid>https://sharkwithlegs.com/posts/dev_blog/frog_island_trailer/</guid>
      <description>&lt;p&gt;Just before the release of 0.4a we hit many amazing milestones.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;We hit 2k download&lt;/li&gt;
&lt;li&gt;We had a small review in Wireframe magazine&lt;/li&gt;
&lt;li&gt;But most importantly we received a photo of some fan-art from someone in the speed running community &lt;em&gt;(sorry I forget who it was)&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;
This is a retroactive post based on the updated main blog page to point to version 0.4a of frog island.&lt;/p&gt;
&lt;br&gt;
&lt;img src=&#34;https://sharkwithlegs.com/frogisland_fanart.jpg&#34; width=600 style=&#34;display: block; margin: 0 auto&#34;&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img src=&#34;https://sharkwithlegs.com/frogisland_wireframe.jpg&#34; width=600 style=&#34;display: block; margin: 0 auto&#34;&gt;
&lt;br&gt;
&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
      &lt;iframe allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen&#34; loading=&#34;eager&#34; referrerpolicy=&#34;strict-origin-when-cross-origin&#34; src=&#34;https://www.youtube.com/embed/CtmqyfXI3m0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; title=&#34;YouTube video&#34;&gt;&lt;/iframe&gt;
    &lt;/div&gt;</description>
    </item>
    <item>
      <title>Unity - Thermal printer dungeon crawler</title>
      <link>https://sharkwithlegs.com/posts/dev_blog/unity_tutorial_thermal_printer_game/</link>
      <pubDate>Sun, 09 Feb 2020 00:00:00 +0000</pubDate>
      <guid>https://sharkwithlegs.com/posts/dev_blog/unity_tutorial_thermal_printer_game/</guid>
      <description>&lt;p&gt;Myself &amp;amp; Oliver Pope made a tiny thermal printer dungeon crawler game where you play mostly blind, i.e. where you make 3 inputs +1 level beaten and then once N inputs have been made we print the game state.&lt;/p&gt;
&lt;p&gt;The idea is you would only get a single run and you would get to keep the receipt paper of your run as a &amp;ldquo;prize&amp;rdquo; to take home.&lt;/p&gt;
&lt;p&gt;Our game was accepted into bonus stage Live London, but then COVID-19 happened and as a result it was never played by the public.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Project Bounce - Game released</title>
      <link>https://sharkwithlegs.com/posts/dev_blog/project_bounce/</link>
      <pubDate>Thu, 28 Nov 2019 00:00:00 +0000</pubDate>
      <guid>https://sharkwithlegs.com/posts/dev_blog/project_bounce/</guid>
      <description>&lt;p&gt;Project bounce is a endless game where the player must protect the heart at all costs as the difficulty ramps up.&lt;/p&gt;
&lt;p&gt;playable on itch.io &lt;a href=&#34;https://sharkwithlegs.itch.io/project-bounce&#34;&gt;Here:&lt;/a&gt;&lt;/p&gt;
&lt;div id=&#34;banner&#34; style=&#34;overflow: hidden; display: flex; justify-content:space-around;&#34;&gt;
    &lt;div class=&#34;&#34; style=&#34;max-width: 47.5%; max-height: 50%;&#34;&gt;
        &lt;img src =&#34;/project_bounce_0.png&#34;&gt;
    &lt;/div&gt;
    &lt;div class=&#34;&#34; style=&#34;max-width: 47.5%; max-height: 50%;&#34;&gt;
        &lt;img src =&#34;/project_bounce_1.png&#34;&gt;
    &lt;/div&gt;
&lt;/div&gt;</description>
    </item>
  </channel>
</rss>
