After Finalizing our designs for the puzzles, we took them from the whiteboard to the scene. With a range of prefab objects, including bridges, boxes and buttons , we assembled the first layout in Unity, for Project Red. For now, not all of the levels are playable, as the prefab objects do not have all of their functionality, i.e. being able to be frozen in time. From here scripts will be added, and variables will be tweaked in order to make the levels playable. In the meantime, tutorial-style and inbetween puzzles will be added in mid-sections, in order to assist with player learning, but also to fill the scene.