After deciding on the mechanics, it was time to start designing the puzzles in the game. Although the game is obviously digital, it is much quicker to design something with a pen and paper, or in our case a big whiteboard. With multiple colours of pens in our hand, we set an evening aside to design a finite set of puzzles that we could use to represent the extent of the mechanics, whilst also presenting a range of challenges to the player. From this design session we came away with 3 things
- 1. A completed set of puzzles/ levels that could be made into a game
- 2. A list of all of the game Objects that we would need to make, which would also be provided to the animators.
- 3. A sudden drive to create the game that we had designed.